Quake 1 map editor

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Unity, Unreal and Godot are all capable of CSG to some extent or other with varying degrees of usability, but lack fine-grained direct manipulation of geometry, as well as per-face texture and UV manipulation. Qodot was created to solve a long-standing problem with modern game engines: The lack of simple, accessible level editing functionality for users without 3D modeling expertise.

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Simple, intuitive map editor with a strong feature set.Define the visual and collision properties of brush entities on a per-classname basis.Spawn and configure custom Godot scenes and scripts based on entities defined in the map editor.Leverages the map format's classname and key/value property systems.FGD (Forge Game Data) export for custom game definitions.map files into Godot and convert them into a usable scene tree

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map files, and provides a data-driven framework for converting the entities and brushes contained therein into a custom node hierarchy. Qodot extends the Godot editor to import Quake.